Quenoth Horseman
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Trading speed for heavier arms and armament, the Quenoth Horsemen delight in riding into danger instead of away from it. This is an awful description, please FIXME.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Quenoth Scout |
Advances to: | |
Cost: | 34 |
HP: | 50 |
Movement: | 8 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
ID | Quenoth Horseman |
Abilities: | skirmisher |
Attacks (damage - count)
![]() | sword melee | 7 - 5 blade | |
![]() | bow ranged | 5 - 3 pierce |
Resistances
![]() |
blade | 0% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 30% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 1 | 50% |
![]() |
Frozen | 2 | 30% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 40% |